Hellfire
- Hell Trap Game Fort Collins
- Hell Trap Game Fort Pierce
- Trap Balls Game
- Football Trap Game
- Hell Trap Game Fort Myers
- Hell Trap Game Fort Lauderdale
Hellfire (Fiendish Codex II: Tyrants of the Nine Hells) Evocation Level: Diabolic (FC2) 4, Components: V, S, Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels).
(Fiendish Codex II: Tyrants of the Nine Hells)- October 28, 2015 Patch (Scream Fortress 2015). Added Hellfire to the game. November 6, 2015 Patch. Updated Hellfire - nobuilds added, final detail pass. November 13, 2015 Patch.
- Just go to hell and find out it's secret. What you are looking for is 666 meters down there. Dig your way down through caves filled with water, fire, lava, and enemies. You can push blocks to avoid obstacles and control the flow of lava or water to kill enemies.
Evocation[Evil]
Level:Diabolic (FC2) 4,
Components:V,S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius spread
Duration: Instantaneous
Hell Trap Game Fort Collins
Saving Throw: None
Spell Resistance: No
Calling upon the raw energies of Baator, you cause hellish fires to fill an area you designate.
You create a small explosion of brimstone and fire.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to creatures in the affected area.
The damage is not fire damage, and is not subject to being reduced by resistance to fire-based attacks, such as that granted by protection from energy (fire), fire shield (chill shield),
and similar magic.
Also appears in
Hellfire | |
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Basic information | |
Map type | Capture the Flag |
File name: | ctf_hellfire |
Developer(s): | Valve |
Map Info | |
Environment: | Desert |
Setting: | Daytime |
Hazards: | Lava, Fireballs |
Map Items | |
Health Kits: | ×10 • ×6 • ×3 |
Ammo Boxes: | ×10 • ×7 |
Map Overview |
“ | *happy laughter* — The Pyro on seeing the copious amounts of lava | ” |
Hell Trap Game Fort Pierce
Hellfire is a Mannpower map added in the Scream Fortress 2015 update. It is a map set in some form of industrial facility near lava pits.
Locations
- Spawn: Each team's spawn features two exits. The first exit opens to the main building besides the spawn, providing cover and opening two ways, one towards the main battlements and another towards the team's intelligence. The second exit leads the player directly towards the Intelligence, placing the player on a cliff.
- Intelligence Area: Each team's Intelligence briefcase is held above a pit of lava by a construction crane. Directly across from the team's spawn is a catwalk ledge above the intelligence. The ledge leads into a room that holds one power up at the beginning of the round and drops down into a tunnel below it.
- Intelligence Tunnels: Near the intelligence area, there is a small series of tunnels on either team's side. A hazard to these tunnels is the lava, as well as the occasional fireball passing through the catwalk. A power up spawn is located in the tunnels (one per team) and is usually found near a window.
- Vent Rooms: On the left side of each team's spawn exit is a room that holds the exit to a vent, and a power up.
- Mid Room: Midroom consists of a window covered room in the center of the map with two entrances, one from each team's side. In the room there is a large HealthKit and large Ammokit.
- Mid Room Top: The top of the room is bare, with a open hole to the fire pit below, where a fireball will occasionally come out. It is accessible from the player's grappling hook or from the two side rooms on either side.
- Mid Side Rooms: Rooms on either side of the mid room, containing one medium ammo kit and a small health kit, as well as a power up.
- Mid Side Room Dropdown: On either sides dropdown zone,there is a area which connects to each team's side, showing the lava pit from the mid room as the areas main obstacle.
- Lava Pit Basement: Below the side drop down is a tunnel leading to the lava pit. Players can grapple up the top of the tunnel leading to the top of the mid buildings roof or grapple across to the enemy dropdown area.
BLU team's sideroom.
The overhead view of the dropdown from the side room.
Mid room dropdown from the side room on BLU side.
RED's dropdown (Overheadview)
BLU side of mid top.
RED side of mid top.
The Mid Area.
RED team's spawn.
RED's side of Mid.
RED team's entrance area.
The sideroom near RED team's entrance.
RED team's intelligence area.
BLU team's spawn.
BLU's side of Mid.
BLU team's entrance area.
The sideroom near BLU team's entrance.
BLU team's intelligence area.
Strategy
Update history
October 28, 2015 Patch (Scream Fortress 2015)
Trap Balls Game
- Added Hellfire to the game.
- Updated Hellfire - nobuilds added, final detail pass.
- Fixed a missing material for Hellfire.
Football Trap Game
October 1, 2020 Patch (Scream Fortress 2020)
Hell Trap Game Fort Myers
- Flag return time increased from 15 to 30 seconds.
Bugs
- There is a window near each team's Intelligence that allows bullets and projectiles to pass through it.
Trivia
Hell Trap Game Fort Lauderdale
- Near each team's Intelligence area, the same terminal from Powerhouse appears with the same poopy joe message.
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